Immersive Technology in Entertainment Industry Market Overview
The Immersive Technology in Entertainment Industry market industry is projected to grow from USD 4.91 Billion in 2023 to USD 26.32 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 20.5% during the forecast period (2023 – 2032)
Immersive technologies like virtual reality (VR), augmented reality (AR) and mixed reality (MR) are transforming the entertainment sector by providing ultra-realistic experiences and immersion.
Based on technology, the market is segmented into VR, AR and MR. VR accounted for the largest share in 2021 due to high adoption in gaming and sports viewing.
Based on solution, the market is categorized into VR gaming, AR gaming, VR cinematography, 360° view production and others. VR gaming was the dominant segment in 2021.
Key application areas of immersive technology in entertainment include movies, gaming, theme parks, live events, theater, music and sports. The gaming segment will grow at the highest CAGR during 2022-2027.
Key Market Segments
By Technology:
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mixed Reality (MR)
By Solution:
- VR Gaming
- AR Gaming
- VR Cinematography
- 360° View Production
- Other Solutions
By Application:
- Movies
- Gaming
- Theme Parks
- Live Events
- Theater
- Music
- Sports
- Other Applications
Key Companies
Leading companies operating in the immersive technology in entertainment market include:
- Sony
- Facebook/Meta
- HTC
- Samsung
- Microsoft
- IMAX
- Magic Leap
- Firsthand Technology
- Apple
These players are focused on developing advanced XR hardware, platforms, content and services to deliver next-gen consumer engagement and entertainment.
Browse In-depth Market Research Report (128 Pages, Charts, Tables, Figures) on Immersive Technology in Entertainment Industry Market –
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Market Drivers
Key factors driving the growth of this market:
- Enhanced User Engagement: Immersive experiences enable deeper engagement, interactivity and excitement for consumers.
- Advent of Mixed Reality: MR seamlessly blends real and virtual worlds, enhancing simulation of real-world interactions.
- Demand for Cinematography Advances: VR is transforming cinematography by providing 360° viewing and 3D perspectives.
- Gaming Enhancements: VR/AR based gaming offers ultra-realistic environments, movements and enhanced entertainment.
- Market Expansion: Declining hardware costs are fueling mass adoption of XR devices and solutions, expanding the addressable market.
- Technological Advances: Improvements in graphics, display technologies, computing power, mobility and connectivity expand capabilities.
Regional Insights
North America led the global market in 2021. Asia Pacific will exhibit the highest CAGR over 2022-2027 driven by rising adoption in China, Japan and India.
Industry Latest News
In June 2022, Niantic launched an AR developer platform for building real-world metaverse applications. In March 2022, Sony and Honda agreed to collaborate to develop advanced mobility services using VR and AR. In April 2022, TikTok partnered with Coachella to launch an AR stage experience.
The application of immersive technologies in entertainment is expected to accelerate, transforming gaming, movies, events, music, theater and theme parks through enhanced visualization, simulation and human-digital merging.
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